Title: Wolfenstein: The Old Blood
Original Release: May 5, 2015 (Multiple)
Finished Release XBOX One Release (2015)
I bet you thought we were finished with Confirmed Kills for the year. Well, this one is, in fact the (most likely) final entry review for the year. I actually meant to have it up sooner, but between the release of Star Wars: The Last Jedi (which was awesome) and the chaos of Christmas (which was also awesome), I just didn't find the time. I had originally planned to take the week between Christmas and New Year's off, but I wanted to make sure I got this last review out before 2018. So here we go!
My relationship with the Wolfenstein series has been mostly uninteresting. I'm tempted to say I'm a "distant fan" of it, like I am with Castlevania, but I'm much more familiar with that series with this one. As a kid I loved 2001's Return to Castle Wolfenstein, and a few years ago I actually finished Wolfenstein 3D (which I always want to call the "original" even though it's not) on my smartphone, of all things.
Outside of that, though, it's always just been one of those series that I was aware of, always thought was pretty cool, but never delved much into. The (then-)upcoming release of Wolfenstein II: The New Colossus, however, interested me enough that it prompted me to not only play the first game in the recently-rebooted series, but I actually bought the special edition of the new one. And so this became the first step towards catching up. How did it go? Well let's just see.
Wolfenstein: The Old Blood is actually a standalone expansion to 2014's Wolfenstein: The New Order, offering a new storyline and a whole set of new missions set in an alternate version of 1946 Germany, taking place just before the first mission in the storyline of the main game. As usual, you play William "B.J." Blazcowicz, American soldier and professional Nazi-killer. This time around, you're tasked with infiltrating Castle Wolfenstein itself, in the hopes of acquiring a secret folder said to contain the location of recurring villain and total monster General Deathshead (not his birth name).
Needless to say, things quickly get out of hand, in ways that I won't spoil here. Suffice it to say that twists and turns abound, and it doesn't take long before the crazy meter is kicked up to a solid 8 out of 11, with still further to go. I have to say, I enjoyed the story quite a bit. If I had any complaints, it would just be that I had to remind myself why I was doing what I was doing more often than I would like. Still, I'd play it again.
Actually, there is one lower-mid-tier complaint I'd like to quickly point out. There's a point in the game where you can go two different ways to progress: essentially left or right down a hallway. Unbeknownst to you, going left results in the death of one of your two allies. Going right results in the death of the other of your two allies. There's no indication of which path kills which character, or even that you're making a choice at all.
Now, you may say that this is a reflection of real life. We don't know what our choices will lead to, and, especially in a deadly situation, any choice can mean life or death. I would then, however, counteract that defense by explaining that I restarted the level because I was unhappy with the result, since I vastly preferred the character that died because I went left (or whatever) over the other character that could've died.
You can tell me that this makes me a coward or whatever you want to say, except for one thing. This isn't Mass Effect, or Dragon Age, or Telltale's Game of Thrones. Those are games where things that seem innocuous can lead to disastrous consequences (or at least they're presented that way. This is Wolfenstein. It's a narrative-driven first-person shooter about killing lots of Nazis.
I'm not trying to say that the series doesn't have things to say about the horrors of war, because it does, and some of it is really powerful. But this comes out of absolutely nowhere. I will say that I played The Old Blood before The New Order, and I've only played the first few hours of that game. Maybe similar things happen therein and I just don't know about it, in which case, the fault is mine. But I still maintain that context is key here. This just isn't the type of game in which the player is mentally prepared for the idea that going left will result in disaster. We're playing B.J. Blazkowicz, not Donna Noble. So we'll just restart the level and go right.
Still, I honestly wasn't all that bothered by that whole kerfuffle, it's just something that really stuck out to me.
Speaking of B.J., though, he's just great. For someone so focused on taking down every Nazzy he comes across, it would be easy to dehumanize him, but thankfully that's not the case. B.J. is a person, he's introspective, he isn't happy with the way the evil in the world has caused his life to go. This is a man who has seen too many friends die, but he keeps going forward because it's just what he does. If he doesn't, who will?
Also, I think we can all agree that, if there's ever a Wolfenstein movie, he'll be played by John Cena. Right? Wouldn't that be great???
*sigh* Who am I kidding? It'll just be Jason Statham. Ugh.
The graphics are nice, although I don't think they're flexing very hard most of the time. There are one or two genuinely breathtaking views here and there, mainly in a section where you're riding a cable car down the side of an Alp, fighting for your life all the way. Most of the game, though, is restricted to metallic hallways, then narrow village streets, then castle walls, then underground tunnels. There's very little variation within each section. They're not bad, they're just nothing I haven't seen before in this exact series. But again, this isn't the rule from beginning end, since some of the stuff on display here is really cool to look at, especially as the situation goes pear-shaped. I just would've liked to see a bit more originality peppered here and there.
I hate to say it, but I don't really remember the music at all. So I guess it wasn't offensively bad, but it definitely didn't stick with me, which probably isn't a great sign.
Gameplay-wise, it's a modern FPS, and that's exactly what it plays like. If you've played pretty much any other FPS made within the last five years, you can pick up and play this one with minimal adjustment. That's not to say that this is a bad thing, as the controls are more than solid. I felt like I was in complete control about 95% of the time, and the other 5% isn't really worth talking about.
One thing I have to question is the focus on stealth in the early parts of the game. I like stealth in video games, generally, and I'm a big fan of Metal Gear Solid. The problem here is that the stealth is, speaking very broadly, inelegant and annoyingly linear. In just about any given stealth section, there is exactly one way forward, and the enemies you're trying to stealth around are sometimes agonizingly slow, meaning that, if you screw up, you wind up spending minutes at a time standing still just to try and get the timing exactly right this time. Thief 2, this is not.
Once the reins are off and the game focuses on the gunfighting, it settles into a more comfortable groove. It's still usually (though not always) linear, but the shooting mechanics are so solid that it's honestly okay. Put a dude in front of me and I'll shoot him, and most of the guns here are a real treat to play with. I especially appreciate the fact that there are two different shotguns. That's worth the price of admission right there.
Oh, and finally, there's a blue ton of secrets. Like, seriously, I pride myself on being pretty good with exploration, and I'm just generally an observant person. But here, I bet I barely cracked 40% of the secrets and hidden areas. It's a grand tradition in the series, and The Old Blood more than lives up to it. My absolute favorite secret is the nightmares.
See, in every level, you can find a bed, and have a little nap. War is hell, though, and so B.J. naturally has nightmares every time he sleeps. The good news is that the nightmares take the form of secret levels... completely done in the pixel-graphic style of Wolfenstein 3D. As someone who was addicted to that game for a while in my adult life, it was a real treat to see XBOX One era B.J.'s face slowly transform into DOS era B.J., then fight droves of identical Nazis in bright blue hallways. It's amazing.
Y'know, looking back over this review, it's slanted a bit more negative than I expected it to be. I'll say now, don't let that dissuade you. The Old Blood is much better than the sum of its parts, and I thoroughly enjoyed most of my time with it. I might even go so far as to call it great, and I could see myself playing it again.
But with that, we bring to a close this list of games I finished this year. There's still three days left before 2018, but I highly doubt I'll be finishing anything within that span of time, especially since I now have things to work through from Christmas.
Instead, I'll be taking this next few days to rest up a bit more and get back into the swing of a regular schedule. I haven't locked down any solid plans yet for things I want to write about in 2018, but you can expect an update on New Year's Day in regards to all that.
Oh, and I'll be going to see The Last Jedi again.
Until next time!
Current interests:
Listening - Pure Heroine (Lorde, 2013)
Playing - The Surge (2017)
Reading - Star Wars: The New Jedi Order: Vector Prime (R.A. Salvatore, 1999)
Watching - Star Wars: The Clone Wars (2009)